![]() Grants twofree promotion s to all built units Grants one free promotion to all built units Grants Battlefield Tactician, Field Commander, and Battle Commander I to all Commander unitsįree promotion (Tactics I, Tactics II, Drill I)įree promotion (Bounty Hunter, Flanking I)įree promotion (Bounty Hunter, Flanking I, Commando) Grants Battlefield Tactician and Field Commander to all Commander units Grants Battle Field Tactics to all Commander units OPHELIA ROSENTHAL - BANNOR, SCIONS, SHEAIM, DURAL NOTE: I’m not entirely sure why there’s a separate Mobility I (Golem) promotion, but to stay consistent with that I’m proposing two new Golem-only promotions: Mobility II (Golem) and Commando (Golem). ![]() Grants Mobility, Mobility II (Golem), and Commando (Golem) to all Golem units Grants Mobility I (Golem), and Mobility II (Golem) to all Golem units Recycling a Golem also grants an amount of Culture dependent on the Golem’s cost I don't know if this is the direction in which the team wants to go for any or all of these leaders, but I thought we could at least start the discussion, and hope it's helpful.Ĭonquered cities lose half of their population, and spawn one slave unit for every two population lostĬonquered cities lose half of their population, and spawn one slave unit for every one population lostĬaptured Slaves start with one free promotionĬonquered cities lose half their population and spawn two slave units for every population lostĬaptured Slaves start with two free promotionsįree promotion (Amphibious, Drill I, Drill II)įree promotion (Amphibious, Drill I, Drill II, Commando) I basically tried to figure out what seemed a logical way to strengthen the Trait at each Level above Level 1. I focused on the Emergent Leaders listed in the Civilopedia whose Level 2 and Level 3 Traits remain blank, but I also did suggest some changes to the Level 2 and Level 3 Traits for a couple of the other leaders. There's been some discussion of finalizing the remaining Emergent Leaders in AoE, so I thought it made sense to have a dedicated thread to discuss that, so as not to clutter up the main AoE thread. ![]() ![]() I hope doesn't mind my starting a new thread for this. ![]()
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